This is the campaign summary for the Juniper Campaign. It is NOT a detailed description of any of the game sessions (for that, check out the other Juniper Campaign posts) but rather a quick-and-dirty summary of the most important events and plot developments that occur in each post. Use this summary to refresh your memory or, if you started reading somewhere other than the beginning of the campaign, to catch up on the events of previous posts without having to read all of the posts themselves–we’re thrilled if you want to read them all, of course, but as you can see there’s a lot of material here!
Obviously, these summaries will not be spoiler-free, so if you’re a person for whom spoilers matter, you probably shouldn’t look behind the cut.
The Juniper Campaign
The Juniper Campaign is set in, well, Juniper, a fictional city that replaces Boston, MA and hovers on the brink of a supernatural gang war. The campaign chronicles the (mis)adventures of PCs Felix Chen, the sub-machine gun-toting copywriter; Shannon Chancy, the hatchet-throwing Latin dancer; and John Porter, a former EMT.
Arc #1: Disco Nuit
- Smile, You’re on Camera (January 13, 2014)
When Shannon learns that two of her co-workers have been murdered outside a local nightclub, the party sets out to find out what happened to them. After talking the club’s owner into handing over the security tapes, we discover that whatever killed them doesn’t show up on camera.
- Open with Prejudice (January 16, 2014)
When we case the scene of the crime, we find a bag belonging to one of the dead women on the roof of an apartment building and not a whole lot else. Involves dogs, Dumpsters, and little old ladies.
- Odd Fashion Trap (January 20, 2014)
We return to Disco Nuit to discover that its patrons are engaging in an elaborate and expensive form of vampire LARP. After bothering the bouncers and schmoozing with the other club-goers, we don’t find anyone who has seen our invisible monsters, and so it’s time to try a different approach.
- Creepy Wormy Monsters in the Sky (January 23, 2014)
When in doubt, go for a good old-fashioned stakeout. Eventually, we find our monsters and follow them away from the club. We manage to drive the creatures off, but give or take a couple bullet holes, the monsters get away scot-free. The same can’t be said for the party, however, and after a tragic incident involving a failed spot check, Felix’s car, and a Chicago Typewriter, the police can’t help but find some incriminating information about our involvement.
Arc #2: The Fifth Floor
- Late-Breaking News (February 20, 2014)
The party doesn’t get much of a break after chasing off the monsters from Disco Nuit. John arrives home to find that his grandmother has fallen into a coma, and a doctor recommends that she be admitted to a hospice that apparently specializes in caring for comatose patients. Felix, meanwhile, discovers that he’s wanted by the police for not only the shootout last night, but also the murder of Shannon’s co-workers.
- Day One on the Run (February 24, 2014)
Shannon hits the books and uncovers some important information about last night’s monsters. Then the party reunites and heads to Shady Acres Centre. While John is taking a tour and signing the forms that authorize his grandmother’s stay, Felix suddenly becomes convinced that he is a 94-year-old woman.
- Astral Possession (March 3, 2014)
The party learns that the entity possessing Felix is actually one of the patients in the Shady Acres coma ward. Meanwhile, Felix is getting ever more popular with the police, since now VASCU, a high-profile unit of the FBI, has stepped in to handle the investigation.
- Blood Bank (March 10, 2014)
The party continues to investigate the possession incident at Shady Acres and discovers that the institution is apparently the front for a vampire-run blood bank. Then their research is interrupted by Special Agent Leslie Greenwood, who grills John about Felix the-alleged-serial-killer Chen… while Felix hides in a room just down the hallway.
- Evading Pursuit (March 17, 2014)
After Agent Greenwood leaves, the group notices that John’s house has been placed under covert police surveillance, which is a problem with Felix still in the house. John leaves with a suspiciously large suitcase, making a fuss when the police inevitably ask to search it and giving Shannon and Felix a chance to slip out the back door.
- Man Eating Man (March 24, 2014)
While Shannon and Felix are dodging the police, John goes back to Shady Acres to spend more time with his grandmother, who suddenly starts prophesizing from the depth of her coma. Shortly thereafter, John learns that her white blood cell count is dropping and that she’ll have to be transferred to the restrictive “clean ward” on the fourth floor.
- Blowing Over (April 14, 2014)
Shannon and Felix reunite with John at Shady Acres and canvass the residents for strange rumours and learn that Dr. Johnson is apparently open to bribes. Meanwhile, John obtains some additional information on the strange murders that have happened nearby. He also learns that VASCU has a good record when it comes to catching perpetrators–and that most of those perps end up dead.
- Break-ins and Bribery (April 21, 2014)
Hoping that the strange murders in the Shady Acres area will provide some new information, John and Shannon check out the apartment of one of the victims. When they break in, they do find some evidence of strange dealings…but not at Shady Acres.
Back at the old folks’ home, John and Felix decide to see if they can bribe Johnson out of some inside knowledge, and discover that they’re not very good at bribes.