I think it may finally be time to introduce our second to last player character, our last family house, and one of the most heavily involved plot lines of the entire game.
The Starks returned from their travels in the Dwarven lands a session or two after the Targaryens had come from their trip to the elves. With them came Jesselyn, played by our second female player Ariane, along with her sister Dania, her lordly brother Antonio, and the Dowager Vanessa.
Jesselyn was a wizard, and while her booklearning could bend reality to her will, it unfortunately did little enough to affect her social situation positively. For the first few days of her time back in her home district, there was little enough for her to do, besides converse with her siblings. We met Antonio, the brash, handsome, aloof lord of the Stark estate, who seemed to be only antagonized by his sister, who I believe stole his new dwarven throwing dagger on their first meeting, and hid it. (Much to everyone’s amusement) We also met Dania, and soon collectively raised our eyebrows at her manic mannerisms, and utter devotion to Peter, of house Heldecki. There was something…odd about her. But no-one had quite put their finger on it yet. Continue reading →
Some stories are becoming more and more lost to my memory…their details grow vague, while their pitched moments flash brilliantly in my mind.
For one reason or another Zaav Al’Craz commissioned a renowned painter to do a portrait of himself. It became a function of his days to sit for the painter each morning. As time went on, the fiscal opportunities the painter could potentially afford the nobleman began to present themselves. The man’s paintings were cheap now, but there were great mutterings of his brilliance and mastery, and if he were to die while a great number of the artworks were in Zaav’s possession…he could make quite a ‘killing’, as it were.
I know that there are some folk eagerly anticipating their addition to the storyline of both the Section 9 and Bi-Weekly Ball Z plots, and some who I’m sure would like me to finish up the rip-roaring fisticuffs about to occur in The Bullpen (and perhaps also make some of the dialogue not-lame!). All I have to say to these is hold yer horses. There is so much to be done and so little time on my hands! (Well okay, maybe I’m exaggerating exactly how timeless I am, but seriously, June has been a jerk!) I am, however, impetuous and brash at times, not to mention hella stubborn, so, as it has been too long since I touched the Bi-Weekly Ball Z stuff, I thought it might be about time to do so once again! That said, thought is not likely much involved, as I’m starting this at about 1 am.
Henry was dead. Dead as a doornail. He, like Charles Dickens (who is standing just at my shoulder, I’m sure, tut-tutting) was soon spinning in his grave while the characters in turn tried to puzzle out what exactly had happened.
Sure Zaav wanted his brother dead, but he wanted it done, if not honorably, then at least in a public manner that would cast the least suspicion on himself. He had nothing to do with the tampering of the trigger mechanism in the gun. Now, it seemed that someone else was actually after his head…and if he was after Henry’s head, who’s to say that he wasn’t after Zaav’s? Continue reading →
When last we left Heinrick, the poor sod had fallen victim to a severe case of getting slapped in the face by reality. Angry and ashamed, he soon had another quality that began consuming him: revenge.
The exact chronology of those first few sessions of this campaign is difficult to pinpoint…I feel like we only had two sessions before the Targaryens joined the fold, but I’m fairly sure the events I am about to detail occurred either just before or just after Henry’s death, and included the brief appearance of another player during what I feel was a separate, if brief, session. Either way, I feel more comfortable detailing the events now and letting the when slide. Continue reading →
One of the things to remember about my campaign is that the player characters operated almost entirely autonomously. Everyone had their own agendas and stories, and there were only a few select times over the course of the campaign when everyone met in the same place at the same time for the purposes of working together towards a common end. Though there were many side interactions between characters, some (if not most) of them ended up spending 90% of the campaign having practically never met. Thus, many of the stories that I will tell of this campaign are only going to involve one or two of the PCs. This particular one will primarily involve Fortinbras, with a brief appearance by Zaav near the end, so despite the fact that this storyline took place over the course of many sessions, over which time we gained several new players who were acting out their own stories simultaneously, this series of events is perfectly relatable at this point. Continue reading →
In my previous post, I made it seem like the first thing that our characters did was go out of their way to get Zaav’s older brother killed, but this in fact came about between the second and third sessions of the game. The first session and the beginnings of the next both set up some of the other mechanics of the game beyond the dueling that would follow.
Players generally played through their days seperately. They had a morning phase, an afternoon phase, and an evening phase, and could interact with one-another if they sent notes via their Runners to meet at various times. From the very beginning, Nick’s character Fortinbras was heavily invested in his family. Unlike Zaav, he was already technically the head of his household, being the eldest son of his dead father. Continue reading →
I ran a game this past November-December, easily the best I have ever run or participated in. For one thing, it ended. A rare treat. We had an epilogue and everything!
It began when a friend of mine, Nick, had put the finishing touches on some firearms rules that he wanted to try out in a D&D 3.5 setting. I had just come off of reading Tolstoy’s War & Peace, so I had the intrigues of Napoleonic Russian nobility dancing around my head. I proposed that we run a game of high class nobles, where every character would be from a different noble house. As honor and duels were sure to come into play along with all the power struggles involved in the noble houses, I set it essentially in the same time period as I had just recently read through. Continue reading →