Tag Archives: campaign

The Enigma of Meta Discussion

This doesn’t fit into my other storylines, but it’s a funny anecdote that I might as well get out.

For those of you who have never participated in a D&D game, sessions conduct themselves in the following way, generally. The Dungeon Master (DM) or Game Master (GM) prepares the world and the general direction that they’d like the game to naturally flow into, either by taking down sometimes exhaustive notes, or by simply thinking about plot points and non-player characters (NPC). He or she then calls the game, rounding up the players and their charactersheets around a table or living room, and proceeds to desperately try to control discussion for the next several hours by telling a story in which every player’s character shares a role.

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Names and NPCS: Critical Character Content

I feel like I’m continuously getting ahead of myself while always seeming to trail behind when I write about this campaign. There was so much going on, so many plots and fun little moments, that it all feels like it should come tumbling out at once. Obviously, this isn’t possible. However, there are a few things I can do that will help you make sense of the larger picture of the campaign, and perhaps better understand what particular branch of the story I’m plucking at in the future. One such aid is to inform you of the many characters involved in this campaign and the basic idea that most players had of them at their initial introduction. I will do my best to keep the suspense of finding out who our other player characters may be intact, so that you may come to know them through the stories that I will eventually get to telling about them. Continue reading →

Of Nobility, Banditry, and Romance

I ran a game this past November-December, easily the best I have ever run or participated in. For one thing, it ended. A rare treat. We had an epilogue and everything!

It began when a friend of mine, Nick, had put the finishing touches on some firearms rules that he wanted to try out in a D&D 3.5 setting. I had just come off of reading Tolstoy’s War & Peace, so I had the intrigues of Napoleonic Russian nobility dancing around my head. I proposed that we run a game of high class nobles, where every character would be from a different noble house. As honor and duels were sure to come into play along with all the power struggles involved in the noble houses, I set it essentially in the same time period as I had just recently read through. Continue reading →