Tag Archives: Disco Nuit

Disco Nuit: Creepy Wormy Monsters in the Sky

This post is one of a series in the ongoing Juniper Campaign posts. If you’re new to the blog, you may want to consider starting from the beginning, or reading the summary to get caught up on events up to this point.

While Shannon and Felix were wasting time inside the club, John, who managed to get kicked out of the club before ever getting in, has been monitoring the club’s exit from across the street, looking for people who he can see with his eyes but not with his camera. He’s still doing that when Shannon and Felix finally emerge.

Since bothering the bouncers and schmoozing with the club-goers isn’t working so far, it’s time to adopt a new strategy. The group has no idea when, or even whether, the killer will emerge from the club with another potential victim, but no one is willing to take the chance that he (or she, or it) won’t. Since the fact that the killer doesn’t appear on camera is still the group’s best lead, Shannon and Felix follow John’s example, stationing themselves at various positions around the club in order to monitor the exit.

It takes a couple hours of waiting, but eventually they spot what they’re looking for. Two men, each with his arm around a woman, exit the club. Shannon recognizes one of them as the man who invited her out for drinks earlier. All four seem to be having a very good time. The women are both visible on the groups’ cell phone cameras. The two men, however, are not.

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Disco Nuit: Odd Fashion Trap

This post is one of a series in the ongoing Juniper Campaign posts. If you’re new to the blog, you may want to consider starting from the beginning, or reading the summary to get caught up on events up to this point.

Having retrieved the bag that one of the women was carrying when she died, the group reconvenes at Felix’s apartment to go through it. It contains two capes with brightly coloured, shiny interiors; a frilly silk shirt; a black corset; and a gold-plated¬†iron cross. This certainly isn’t the clubbing attire they were wearing in the video, and Shannon’s never seen them wearing anything like it, but it does look like it would fit them. The labels on the two capes sport an elaborately stylized N, which no one in the party recognizes.

What little research the group has time for turns up a laundry list of things that their invisible critters could be, but no real leads; they have no idea whether half of the creatures they’re researching are even real. It’s getting late now, though, and the group is hoping to be back at the club by the time it opens, so they decide to leave their so-far-fruitless research for another time.

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Disco Nuit: Open With Prejudice

This post is one of a series in the ongoing Juniper Campaign posts. If you’re new to the blog, you may want to consider starting from the beginning, or reading the summary to get caught up on events up to this point.

Having made it their mission to track down the creature or creatures who murdered Shannon’s coworkers, the party has just discovered that the murderers, whatever they are, aren’t visible on the security tapes provided to them by Disco Nuit.

Unfortunately, “invisible on camera” doesn’t narrow the field much when playing “guess the supernatural boogeyman.” We spend a few more minutes discussing the possibilities, but the reality is that it could be almost anything. Practically speaking, we’re still more-or-less at square one: we have no idea who–or what–Bella and Louisa left the club with, why they were attacked, or how to find their attackers. Finding someone who remembers seeing them leave last night would be a bit like looking for a needle in a field of haystacks, but at the moment it still seems to be our best option.

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Disco Nuit: Smile, You’re on Camera

This campaign takes place in a setting that is more-or-less present day, in a world that more-or-less resembles our own, in the city of Juniper, Massachusetts (which is more or less like Boston). Like any big city, it has its share of murders. At least, they might’ve been murders; the police haven’t said much about the two young women found dead in an alleyway last night, barely a block away from the nightclub known as Disco Nuit, but they apparently have reason to suspect homicide. They’re asking anyone with information about the women’s movements last night to come forward.

The players don’t have any such information, but they’ve taken it upon themselves to acquire it (as player characters do). Shannon is particularly determined, since the two dead women, Bella and Louisa, were her co-workers. Her dance studio has been closed temporarily while everyone deals with the loss.

Not knowing where else to start, Shannon, Felix, and John head to Disco Nuit.¬† It’s early enough that many of the staff who were working last night are only just finishing their shifts. Despite the hour, a set of large double doors is wide open, and the group heads inside.

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