Tag Archives: mystery

Misfits, Murders, Secrets III: “Go Fish Out the Monster”

If you’re a newcomer to the blog, you might want to check out the first two posts in this little mini-series, located here and here.

Finally, the party arrives at the slave pens and the latrine in question. It’s … well … a latrine, which is to say, an inglorious hole in the ground that smells about as good as one might expect, surrounded by a floor that is none too clean (it appears that not all of the slaves bother to aim). After expressing the requisite amounts of disgust (Yrisi launches herself into the air, while Raven scoops up Fling and places the goblin on his shoulder) the party gets down to the business of investigating.

Not that there’s much to investigate; the only possible way into or out of this room, aside from the door that the party entered by, is the latrines themselves. And so, because every adventure has to start somewhere, the party peers into the toilet.

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Misfits, Murders, Secrets II: “Look, More Freaks”

It’s been long enough since I posted the first “episode” of this campaign (although these posts are actually all from the same session) that I feel obligated to link it again.

Xeroz continues towards the slave pens with Vashra, Yrisi and her raven trailing along. Needless to say, they attract more than a few odd stares as they make their way through the city. None of them are exactly common sights in Candle’s End, and Yrisi is still glowing, although the latter state of affairs lasts only until Vashra says irritably, “Hey, bird. Would you tell your mistress to put out the damned light? If this migraine gets any worse I’m going to have to give it a name.”

Yrisi obligingly dims the light and they trudge on.  They do so in relative silence until Vashra, gazing ahead, says, “Oh, look. More freaks.”

A large group of people seems to have just dispersed near one of the city entrances.  They’re a mixed bunch, from a variety of races and, as far as their clothing indicates, a variety of walks in life. Of course, some of them are more varied than others, and the pair that Vashra is focusing on certainly falls into that category. One of the two is an ogre, uncommon though certainly not unheard of in Candle’s End.

The other one is an alien.

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Of Misfits and Murders, Secrets and Sewers

This is a story that starts in a volcano … and ends with the party covered in crap.

Candle’s End is a mining city carved into, yes, the guts of an active volcano. Most of the PCs are just arriving, but one, a gnoll, has been here for some months already. Xeroz works at a Temple of Kelemvor, Lord of the Dead, retrieving the bodies of those who’ve died and preparing them for burial.

So it’s business as usual when Vashra, another Temple worker and a half-fiend (a rather foul-mouthed one; reader, consider yourself warned) returns lugging the body of a dead slave. There are a couple of oddities about this one, though. The first, as Vashra’s complaints immediately make clear, is the fact that this particular slave died in a latrine. The second is that he died from a terminal dose of mace to the face.

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