“Loretta…” Meducia cooed.
Loretta rolled away from the voice, pulling her blankets high. It was too early for her games. Too early to learn more. She had been up half the night with the awful woman’s latest foul potion, stewing away. The addition of two cups of bat pupils near the end had created such a stench that it was a wonder it didn’t still permeate every pore in the wooden hut’s walls.
“Loretta.” Meducia repeated, more firmly.
The one-eyed girl considered her position. On the one hand, if she answered the witch, surely she would get thrown into one task or another. Some mean-spirited and ugly task, designed with the particular intent to scold her for being ‘such a lazy child’. On the other, if she pushed her luck hard enough and long enough, it was just possible she might finally make the sinister old bat snap and kill her. Plus, she’d get more time in bed. It was certainly the more appealing of the two options.
This post is one of a series in the ongoing Juniper Campaign posts. If you’re new to the blog, you may want to consider starting from the beginning, or reading the summary to get caught up on events up to this point.
After stalling the police outside his house long enough for Shannon and Felix to slip safely out the back door, John heads back to Shady Acres, where his grandmother has been successfully transferred to the centre’s coma ward during all the other excitement. As expected, she seems to be sleeping peacefully when he arrives. John talks to her as he sets up her personal effects, telling her about the incident of astral projection and other associated weirdness at Shady Acres. He adds that he’s got a friend in trouble when his grandmother suddenly sits up in bed.